Difference between revisions of "Meta Expressions"
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− | These expressions can set and retrieve variables, react to object/char properties, use and | + | These expressions can set and retrieve variables, react to object/char properties, use and combine objects, and more. |
− | + | This adds the "Expression" meta condition and the "Expression Action" and "Chat Expression" meta actions. | |
− | + | The "/vt mexec [expression]" command can be used instead of the meta rules when appropriate. It is also a great testing tool. | |
− | |||
− | |||
− | |||
− | The "/vt mexec [expression]" command can be used instead of the meta rules when appropriate. | ||
− | |||
− | It is also a great testing tool. | ||
There are two ways to use Expressions, your situation will determine the best choice. | There are two ways to use Expressions, your situation will determine the best choice. | ||
− | The first is through sending the command like any other chat command. Ex: "/vt mexec | + | The first is through sending the command like any other chat command. Ex: "/vt mexec [expression]". This can be useful if you want to issue the command without using a meta rule, or simply want to test an expression without using meta. |
− | |||
− | [expression]". This can be useful if you want to issue the command without using a meta rule, | ||
− | |||
+ | The second is by utilizing the "Expression" meta condition and the "Expression Action" and "Chat Expression" meta actions. | ||
− | + | The "Expression" meta condition is like any other meta condition, if the parameters are met then it will initiate the action. You can use this to detect world objects, character properties, react to custom variables and more. | |
− | |||
− | |||
− | |||
− | The "Expression" meta condition is like any other meta condition, if the parameters are met | ||
− | |||
− | then it will initiate the action. You can use this to detect world objects, character | ||
− | |||
− | properties, react to custom variables and more. | ||
The "Expression Action" meta action initiates the expression written within. | The "Expression Action" meta action initiates the expression written within. | ||
− | The "Expression Chat" meta action is used to output expression strings to chat. You can use | + | The "Expression Chat" meta action is used to output expression strings to chat. You can use regex and meta functions to format an expression. When outputting numbers from a variable you must first convert it to a string. |
− | |||
− | regex and meta functions to format an expression. When outputting numbers from a variable you | ||
− | |||
− | must first convert it to a string. | ||
== Notes == | == Notes == | ||
* true is the same as 1, false is the same as 0. There are no actual booleans, just numbers. | * true is the same as 1, false is the same as 0. There are no actual booleans, just numbers. | ||
− | * There are two extra operators added since [[Virindi Tank Monster List Matching|monster | + | * There are two extra operators added since [[Virindi Tank Monster List Matching|monster expressions]]: the ^ (xor) operator, and the ; operator. The ; operator works on any two types and simply returns the value of the first one. It has the lowest possible precedence. The idea is to use it to string together commands when you don't care about the result. |
− | |||
− | expressions]]: the ^ (xor) operator, and the ; operator. The ; operator works on any two types | ||
− | |||
− | and simply returns the value of the first one. It has the lowest possible precedence. The idea | ||
− | |||
− | is to use it to string together commands when you don't care about the result. | ||
* Unlike monster expressions, meta expressions do not trim spaces from the ends of strings. | * Unlike monster expressions, meta expressions do not trim spaces from the ends of strings. | ||
* Set variables persist until cleared by a command or until relog. | * Set variables persist until cleared by a command or until relog. | ||
− | * Formatting during the conversion of number to string is a string like this: | + | * Formatting during the conversion of number to string is a string like this: http://msdn.microsoft.com/en-us/library/kfsatb94%28v=vs.110%29.aspx |
− | |||
− | http://msdn.microsoft.com/en-us/library/kfsatb94%28v=vs.110%29.aspx | ||
* All operator characters which occur in a string must be escaped with \ | * All operator characters which occur in a string must be escaped with \ | ||
* All numbers in a string must also be escaped. | * All numbers in a string must also be escaped. | ||
Line 61: | Line 33: | ||
The following operators are recognized (listed in order of precedence): | The following operators are recognized (listed in order of precedence): | ||
− | * \ escapes a special character so that it is treated as part of a string. For instance, ".\*" | + | * \ escapes a special character so that it is treated as part of a string. For instance, ".\*" yields the string ".*" rather than attempting to multiply. |
− | |||
− | yields the string ".*" rather than attempting to multiply. | ||
* ( and ) allow grouping of expressions to change precedence. | * ( and ) allow grouping of expressions to change precedence. | ||
− | * % performs integer [http://en.wikipedia.org/wiki/Modulo_operation modulo division]. For | + | * % performs integer [http://en.wikipedia.org/wiki/Modulo_operation modulo division]. For instance, 13%3 yields 1. |
− | |||
− | instance, 13%3 yields 1. | ||
* / performs division. | * / performs division. | ||
* * performs multiplication. | * * performs multiplication. | ||
* + performs addition on numbers, or concatenates two strings. | * + performs addition on numbers, or concatenates two strings. | ||
* - performs subtraction. | * - performs subtraction. | ||
− | * # performs a regex match, yielding true if the match succeeded or false otherwise. The item | + | * # performs a regex match, yielding true if the match succeeded or false otherwise. The item after the # is the regex and the one before it is the string to match against. For instance, abc#b returns true, because 'abc' contains b. |
− | + | * !=, ==, >, <, >=, <= comparison operators: compares two expressions and yields true or false. The two expressions to be compared must be of the same type. String comparisons are not case sensitive. | |
− | after the # is the regex and the one before it is the string to match against. For instance, | ||
− | |||
− | abc#b returns true, because 'abc' contains b. | ||
− | * !=, ==, >, <, >=, <= comparison operators: compares two expressions and yields true or | ||
− | |||
− | false. The two expressions to be compared must be of the same type. String comparisons are not | ||
− | |||
− | case sensitive. | ||
* && yields true if two boolean expressions are both true. | * && yields true if two boolean expressions are both true. | ||
* || yields true if either of two boolean expressions are true. | * || yields true if either of two boolean expressions are true. | ||
− | * ^ performs a bitwise [https://en.wikipedia.org/wiki/Exclusive_or exclusive or] on two | + | * ^ performs a bitwise [https://en.wikipedia.org/wiki/Exclusive_or exclusive or] on two numbers, treating them as integers. |
− | |||
− | numbers, treating them as integers. | ||
== Language Details: Strings == | == Language Details: Strings == | ||
− | Strings in an expression are a continuous series of letters, spaces, and escaped characters. | + | Strings in an expression are a continuous series of letters, spaces, and escaped characters. Anything other than a letter or a space should be escaped by adding a \ in front of it. |
− | |||
− | Anything other than a letter or a space should be escaped by adding a \ in front of it. | ||
Examples: | Examples: |
Revision as of 16:25, 10 December 2016
These expressions can set and retrieve variables, react to object/char properties, use and combine objects, and more.
This adds the "Expression" meta condition and the "Expression Action" and "Chat Expression" meta actions.
The "/vt mexec [expression]" command can be used instead of the meta rules when appropriate. It is also a great testing tool.
There are two ways to use Expressions, your situation will determine the best choice.
The first is through sending the command like any other chat command. Ex: "/vt mexec [expression]". This can be useful if you want to issue the command without using a meta rule, or simply want to test an expression without using meta.
The second is by utilizing the "Expression" meta condition and the "Expression Action" and "Chat Expression" meta actions.
The "Expression" meta condition is like any other meta condition, if the parameters are met then it will initiate the action. You can use this to detect world objects, character properties, react to custom variables and more.
The "Expression Action" meta action initiates the expression written within.
The "Expression Chat" meta action is used to output expression strings to chat. You can use regex and meta functions to format an expression. When outputting numbers from a variable you must first convert it to a string.
Contents
Notes
- true is the same as 1, false is the same as 0. There are no actual booleans, just numbers.
- There are two extra operators added since monster expressions: the ^ (xor) operator, and the ; operator. The ; operator works on any two types and simply returns the value of the first one. It has the lowest possible precedence. The idea is to use it to string together commands when you don't care about the result.
- Unlike monster expressions, meta expressions do not trim spaces from the ends of strings.
- Set variables persist until cleared by a command or until relog.
- Formatting during the conversion of number to string is a string like this: http://msdn.microsoft.com/en-us/library/kfsatb94%28v=vs.110%29.aspx
- All operator characters which occur in a string must be escaped with \
- All numbers in a string must also be escaped.
Language Details: Operators
The following operators are recognized (listed in order of precedence):
- \ escapes a special character so that it is treated as part of a string. For instance, ".\*" yields the string ".*" rather than attempting to multiply.
- ( and ) allow grouping of expressions to change precedence.
- % performs integer modulo division. For instance, 13%3 yields 1.
- / performs division.
- * performs multiplication.
- + performs addition on numbers, or concatenates two strings.
- - performs subtraction.
- # performs a regex match, yielding true if the match succeeded or false otherwise. The item after the # is the regex and the one before it is the string to match against. For instance, abc#b returns true, because 'abc' contains b.
- !=, ==, >, <, >=, <= comparison operators: compares two expressions and yields true or false. The two expressions to be compared must be of the same type. String comparisons are not case sensitive.
- && yields true if two boolean expressions are both true.
- || yields true if either of two boolean expressions are true.
- ^ performs a bitwise exclusive or on two numbers, treating them as integers.
Language Details: Strings
Strings in an expression are a continuous series of letters, spaces, and escaped characters. Anything other than a letter or a space should be escaped by adding a \ in front of it.
Examples:
- Desired string: "hello world" Expression string: "hello world"
- Desired string: "a-b" Expression string: "a\-b"
- Desired string: "a! b-~! c123'." Expression string: "a\! b\-\~\! c\1\2\3\'\."
Function Information
Expand to view details and available examples.
There are currently 67 meta functions.
See the Virindi Tank Changelog for the most recent additions.
testvar[1]
Returns true if it is, or false otherwise.
Parameter count: 1
Param 0 (String): The variable name to test
Example: testvar[exampleVar]getvar[1]
or false if it is not defined.
Parameter count: 1
Param 0 (String): The variable name to get
Example: getvar[exampleVar]setvar[2]
Parameter count: 2
Param 0 (String): The variable name to set
Example: variables can be strings or integers
setvar[exampleVar, variable]
setvar[exampleVar, 1]touchvar[1]
false if the variable was previously undefined. Returns true if the variable was previously
defined, or false otherwise.
Parameter count: 1
Param 0 (String): The variable name to touch
Example: touchvar[exampleVar]clearallvars[]
Parameter count: 0
clearvar[1]
Returns true if the variable was previously defined, otherwise false.
Parameter count: 1
Param 0 (String): The variable name to clear
Example: clearvar[exampleVar]getcharintprop[1]
or false if the property is not defined.
Parameter count: 1
Param 0 (Number): IntValueKey property id.getchardoubleprop[1]
property, or false if the property is not defined.
Parameter count: 1
Param 0 (Number): DoubleValueKey property id.getcharquadprop[1]
or false if the property is not defined. Because expression variables are doubles, precision
will be lost if the value is greater than 2^53-1 (~9 quadrillion)
Parameter count: 1
Param 0 (Number): QuadValueKey property idgetcharboolprop[1]
or false if the property is not defined.
Parameter count: 1
Param 0 (Number): BoolValueKey property idgetcharstringprop[1]
property, or false if the property is not defined.
Parameter count: 1
Param 0 (Number): StringValueKey property id.getisspellknown[1]
learned, or false otherwise.
Parameter count: 1
Param 0 (Number):The SpellId to querygetcancastspell_hunt[1]
the current VTank settings. This examines scarab count, buffed skill, and presence in the
spellbook. Skill is checked against SpellDiffExcessThreshold-Hunt.
Parameter count: 1
Param 0 (Number):The SpellId to querygetcancastspell_buff[1]
the current VTank settings. This examines scarab count, buffed skill, and presence in the
spellbook. Skill is checked against SpellDiffExcessThreshold-Buff.
Parameter count: 1
Param 0 (Number):The SpellId to querygetcharvital_base[1]
health, stamina, or mana.
Parameter count: 1
Param 0 (Number): Which vital to examine. 1 = Health, 2 = Stamina, 3 = Mana.getcharvital_current[1]
character's health, stamina, or mana.
Parameter count: 1
Param 0 (Number): Which vital to examine. 1 = Health, 2 = Stamina, 3 = Mana.getcharvital_buffedmax[1]
character's health, stamina, or mana.
Parameter count: 1
Param 0 (Number): Which vital to examine. 1 = Health, 2 = Stamina, 3 = Mana.getcharskill_traininglevel[1]
level for a skill. 0 = Unusable, 1 = Untrained, 2 = Trained, 3 = Specialized.
Parameter count: 1
Param 0 (Number): Which skillid to examine.getcharskill_base[1]
skill.
Parameter count: 1
Param 0 (Number): Which skillid to examine.getcharskill_buffed[1]
a skill.
Parameter count: 1
Param 0 (Number): Which skillid to examine.getplayerlandcell[0]
currently standing in as a number, including the landblock portion
getplayercoordinates[0]
the player's current location, based on the game physics prediction model. Returns a
coordinates object.
coordinategetns[1]
coordinates object as a number.
Parameter count: 1
Param 0 (Coordinates): The coordinates object.coordinategetwe[1]
coordinates object as a number.
Parameter count: 1
Param 0 (Coordinates): The coordinates object.coordinategetz[1]
coordinates object as a number.
Parameter count: 1
Param 0 (Coordinates): The coordinates object.coordinatetostring[1]
of a coordinates object.
Parameter count: 1
Param 0 (Coordinates): The coordinates object.coordinateparse[1]
string. It should be of the form '00.0N, 00.0W'. Z coordinates are not specified. Returns
false in case of parse failure.
Parameter count: 1
Param 0 (String): The coordinates string.coordinatedistancewithz[2]
coordinates. The result is a number specified in meters.
Parameter count: 2
Param 0 (Coordinates): The first coordinates object.
Param 1 (Coordinates): The second coordinates object.
Example: [http://www.immortalbob.com/phpBB3/viewtopic.php?f=24&t=120 Landscape Item
Pickup Tutorial]coordinatedistanceflat[2]
coordinates. The result is a number specified in meters. Z coordinates are ignored.
Parameter count: 2
Param 0 (Coordinates): The first coordinates object.
Param 1 (Coordinates): The second coordinates object.wobjectgetphysicscoordinates[1]
model for the coordinates of a given object. Returns a coordinates object.
Parameter count: 1
Param 0 (WorldObject): The world object to examine.wobjectgetname[1]
world object.
Parameter count: 1
Param 0 (WorldObject): The world object to examine.wobjectgetobjectclass[1]
world object, as a number.
Parameter count: 1
Param 0 (WorldObject): The world object to examine.wobjectgettemplatetype[1]
given world object, as a number.
Parameter count: 1
Param 0 (WorldObject): The world object to examine.wobjectgetisdooropen[1]
door object is open.
Parameter count: 1
Param 0 (WorldObject): The door world object to examine.wobjectfindnearestmonster[0]
monster, or false if no monsters are visible. Ignores blacklisted monsters.
wobjectfindnearestdoor[0]
door, or false if no doors are visible.
Parameter count: 0
Example: http://www.virindi.net/junk/door.jpgwobjectfindnearestbyobjectclass[1]
object of a given class number, or false if no matching objects are visible.
Parameter count: 1
Param 0 (Number): The objectclass number to look for.
Notes: As of Virindi Tank 0.3.1.172 this function no longer returns the current player.
It will return the nearest player to you.wobjectfindininventorybytemplatetype[1]
inventory object of a given template type number, or false if no matching objects are visible.
Parameter count: 1
Param 0 (Number): The template type number to look for.
Example: http://www.virindi.net/junk/expr-usingtemplates.jpgwobjectfindininventorybyname[1]
inventory object of a given name, or false if no matching objects are visible.
Parameter count: 1
Param 0 (String): The item name to look for.wobjectfindininventorybynamerx[1]
inventory object of a given name regex, or false if no matching objects are visible.
Parameter count: 1
Param 0 (String): The item name to look for. This parameter is a regex.wobjectgetselection[0]
object, or false if nothing is selected.
wobjectgetplayer[0]
wobjectfindnearestbynameandobjectclass[2]
object whose name matches a given regular expression and whose objectclass is a particular
value.
Parameter count: 2
Param 0 (Number): The objectclass number to look for.
Param 1 (String): The name of the object to search for. This parameter is a regex.
actiontryselect[1]
Parameter count: 1
Param 0 (WorldObject): The world object to attempt to select.
Example: http://www.virindi.net/junk/select.jpgactiontryuseitem[1]
itself (like a potion or door).
Parameter count: 1
Param 0 (WorldObject): The world object to attempt to use.actiontryapplyitem[2]
another world object. Returns false if failed and true if the attempt could possibly succeed.
Parameter count: 2
Param 0 (WorldObject): The world object to use first.
Param 1 (WorldObject): The world object to be used on.actiontrygiveitem[2]
or NPC. Returns false if failed and true if the attempt could possibly succeed.
Parameter count: 2
Param 0 (WorldObject): The world object to give.
Param 1 (WorldObject): The world object to be given to (ie. player or NPC).actiontryequipanywand[0]
equipping any wand from the current profile's items list. Returns true if a wand is already
equipped, otherwise false.
actiontrycastbyid[1]
without a target (like a self spell). Checks the spell requirements as if it were a 'hunting'
spell. If the character is not in magic mode, one step is taken towards equipping any wand.
Returns 1 if the attempt has begun, 0 if the attempt has not yet been made, or 2 if the
attempt is impossible.
Parameter count: 1
Param 0 (Number): The spell ID to cast.actiontrycastbyidontarget[2]
a target WorldObject. Checks the spell requirements as if it were a 'hunting' spell. If the
character is not in magic mode, one step is taken towards equipping any wand. Returns 1 if the
attempt has begun, 0 if the attempt has not yet been made, or 2 if the attempt is impossible.
Parameter count: 2
Param 0 (Number): The spell ID to cast.
Param 1 (WorldObject): The object to target with the spell.chatbox[1]
Parameter count: 1
Param 0 (String): The string to send.chatboxpaste[1]
so that the user can complete typing it. Returns true if succeeded.
Parameter count: 1
Param 0 (String): The string to send.statushud[2]
Status HUD.
Parameter count: 2
Param 0 (String): The key
Param 1 (String): The valuestatushudcolored[2]
Status HUD.
Parameter count: 3
Param 0 (String): The key
Param 1 (String): The value
Param 2 (String): The color, in RGB number format. For example, pure red is 16711680
(0xFF0000).uigetcontrol[2]
in a Meta View.
Parameter count: 2
Param 0 (String): The window name.
Param 1 (String): The control name.uisetlabel[2]
control. Works on Buttons.
Parameter count: 2
Param 0 (ViewControl): The control object.
Param 1 (String): The label text.isfalse[1]
only if it is a number with value 0 (false). Returns false otherwise.
Parameter count: 1
Param 0 (Any): The object to examineistrue[1]
only if it is a number with a value other than 0 (true). Returns false otherwise.
Parameter count: 1
Param 0 (Any): The object to examineiif[3]
true, the second parameter is returned. Otherwise, the third parameter is returned. (If the
first parameter is not a number, the third parameter is returned.)
Parameter count: 3
Param 0 (Any): The object to examine
Param 1 (Any): What to return if the first parameter is true.
Param 2 (Any): What to return if the first parameter is not truerandint[2]
and (max - 1)
Parameter count: 2
Param 0 (Number): Minimum
Param 1 (Number): Maximum
Example:
Randint[0,2] will return 0 or 1, but never 2.
Randint[5,10] will return 5, 6, 7, 8, or 9, but never 10.cstr[1]
Parameter count: 1
Param 0 (Number): The number to convertstrlen[1]
string, as a number.
Parameter count: 1
Param 0 (String): The string to examinegetobjectinternaltype[1]
object as a number. Values are: 0=none, 1=number, 3=string, 7=object.
Parameter count: 1
Param 0 (Any): The object to examinecstrf[2]
specified format.
Parameter count: 2
Param 0 (Number): The number to convert
Param 1 (String): The format string to use. See: http://msdn.microsoft.com/en-
us/library/kfsatb94.aspxstopwatchcreate[0]
Counting is not started.
Parameter count: 0
Example: http://www.virindi.net/junk/stopwatch.jpgstopwatchstart[1]
the stopwatch
Parameter count: 1
Param 0 (Stopwatch): The stopwatch to startstopwatchstop[1]
the stopwatch.
Parameter count: 1
Param 0 (Stopwatch): The stopwatch to stopstopwatchelapsedseconds[1]
on a stopwatch.
Parameter count: 1
Param 0 (Stopwatch): The stopwatch to querycnumber[1]
point). Returns 0 if the format is invalid.
Parameter count: 1
Param 0 (String): The string to convertfloor[1]
than or equal to the input value.
Parameter count: 1
Param 0 (Number): The numberceiling[1]
than or equal to the input value.
Parameter count: 1
Param 0 (Number): The numberround[1]
integer.
Parameter count: 1
Param 0 (Number): The numberabs[1]
number.
Parameter count: 1
Param 0 (Number): The numberObject Properties
ObjectClass | |
Unknown | 0 |
MeleeWeapon | 1 |
Armor | 2 |
Clothing | 3 |
Jewelry | 4 |
Monster | 5 |
Food | 6 |
Money | 7 |
Misc | 8 |
MissileWeapon | 9 |
Container | 10 |
Gem | 11 |
SpellComponent | 12 |
Key | 13 |
Portal | 14 |
TradeNote | 15 |
ManaStone | 16 |
Plant | 17 |
BaseCooking | 18 |
BaseAlchemy | 19 |
BaseFletching | 20 |
CraftedCooking | 21 |
CraftedAlchemy | 22 |
CraftedFletching | 23 |
Player | 24 |
Vendor | 25 |
Door | 26 |
Corpse | 27 |
Lifestone | 28 |
HealingKit | 29 |
Lockpick | 30 |
WandStaffOrb | 31 |
Bundle | 32 |
Book | 33 |
Journal | 34 |
Sign | 35 |
Housing | 36 |
Npc | 37 |
Foci | 38 |
Salvage | 39 |
Ust | 40 |
Services | 41 |
Scroll | 42 |
CombatPet | 43 |
NumObjectClasses | 44 |
getcharintprop | |
Species | 2 |
ContainerSlots | 7 |
BurdenUnits | 5 |
TotalValue(pyreal) | 20 |
SkillCreditsAvail | 24 |
Level | 25 |
Rank | 30 |
Deaths | 43 |
DateOfBirth(unix) | 98 |
Gender | 11 |
Age(seconds) | 125 |
XPForVPReduction | 129 |
ChessRank | 181 |
Heritage | 188 |
FishingSkill | 192 |
TitlesEarned | 262 |
SocRibbonCount(CH) | 287 |
SocRibbonCount(WEB) | 288 |
SocRibbonCount(RB) | 289 |
MeleeMastery | 354 |
RangedMastery | 355 |
SummoningMastery | 362 |
Augmentations | |
Reinforcement of the Lugians | 218 |
Bleeargh's Fortitude | 219 |
Oswald's Enchantment | 220 |
Siraluun's Blessing | 221 |
Enduring Calm | 222 |
Steadfast Will | 223 |
Ciandra's Essence | 224 |
Yoshi's Essence | 225 |
Jibril's Essence | 226 |
Celdiseth's Essence | 227 |
Koga's Essence | 228 |
Shadow of the Seventh Mule | 229 |
Might of the Seventh Mule | 230 |
Clutch of the Miser | 231 |
Enduring Enchantment | 232 |
Critical Protection | 233 |
Quick Learner | 234 |
Charmed Smith | 236 |
Innate Renewal | 237 |
Archmage's Endurance | 238 |
Enhancement of the Blade Turner | 240 |
Enhancement of the Arrow Turner | 241 |
Enhancement of the Mace Turner | 242 |
Caustic Enhancement | 243 |
Fiery Enhancement | 244 |
Icy Enhancement | 245 |
Storm's Enhancement | 246 |
Infused Creature Magic | 294 |
Infused Item Magic | 295 |
Infused Life Magic | 296 |
Infused War Magic | 297 |
Eye of the Remorseless | 298 |
Hand of the Remorseless | 299 |
Master of the Steel Circle | 300 |
Master of the Focused Eye | 301 |
Master of the Five Fold Path | 302 |
Frenzy of the Slayer | 309 |
Iron Skin of the Invincible | 310 |
Jack of All Trades | 326 |
Infused Void Magic | 328 |
InfusedVoid | 328 |
Luminance/Ratings | |
AuraValor | 333 |
AuraProtection | 334 |
AuraGlory | 335 |
AuraTemperance | 336 |
AuraAetheria | 338 |
AuraManaFlow | 339 |
AuraManaInfusion | 340 |
AuraPurity | 342 |
AuraCraftsman | 343 |
AuraSpecialization | 344 |
AuraWorld | 365 |
HealBoost Rating(armor/jewelry) | 376 |
Vitality Rating(armor/jewelry) | 379 |
Total DmgRating | 307 |
Total DmgResist | 308 |
Total CritDmg | 314 |
Total CritDmgResist | 316 |
Total DmgResist from Lum (nali + seer) | 334 |
Total CritDmgResist from Lum (nali + seer) | 336 |
getcharquadprop | |
TotalExperience | 1 |
UnassignedExperience | 2 |
LuminancePointsCurrent | 6 |
getcharstringprop | |
Name | 1 |
Title | 5 |
FellowshipName | 10 |
MonarchName | 21 |
Patron | 35 |
DateBorn | 43 |
MonarchyDescription | 47 |
Skill IDs | |
Melee Defense | 6 |
Missile Defense | 7 |
Arcane Lore | 14 |
Magic Defense | 15 |
Mana Conversion | 16 |
Item Tinkering | 18 |
Assess Person | 19 |
Deception | 20 |
Healing | 21 |
Jump | 22 |
Lockpick | 23 |
Run | 24 |
Assess Creature | 27 |
Weapon Tinkering | 28 |
Armor Tinkering | 29 |
Magic Item Tinkering | 30 |
Creature Enchantment | 31 |
Item Enchantment | 32 |
Life Magic | 33 |
War Magic | 34 |
Leadership | 35 |
Loyalty | 36 |
Fletching | 37 |
Alchemy | 38 |
Cooking | 39 |
Salvaging | 40 |
Two-Handed Combat | 41 |
Void | 43 |
Heavy Weapons | 44 |
Light Weapons | 45 |
Finesse Weapons | 46 |
Missile Weapons | 47 |
Summoning | 54 |
Examples
Test for proximity to any portal:
coordinatedistancewithz[wobjectgetphysicscoordinates[wobjectfindnearestbyobjectclass
[14]],getplayercoordinates[]]<5
Check if you have any Aged or Durable Legendary Keys in your inventory:
getobjectinternaltype[wobjectfindininventorybynamerx[\^\(Aged\|Durable\) Legendary Key\$]]==7
Check if there is any object currently selected:
getobjectinternaltype[wobjectgetselection[]]==7
Save the selected items name in a variable:
setvar[keyName,wobjectgetname[wobjectgetselection[]]]
Combine items in inventory by name:
actiontryapplyitem[wobjectfindininventorybyname[itemName], wobjectfindininventorybyname
[itemName]]
Combine items in inventory by template type:
actiontryapplyitem[wobjectfindininventorybytemplatetype
[#],wobjectfindininventorybytemplatetype[#]]
Where # is the template type number. Use wobjectgettemplatetype[wobjectgetselection[]] to
obtain the template type number from an object.
Select item in inventory by name:
actiontryselect[wobjectfindininventorybyname[itemName]]
Select Nearest Monster:
actiontryselect[wobjectfindnearestmonster[]]
Select World Object by ObjectClass:
actiontryselect[wobjectfindnearestbyobjectclass[#]] -- Where # is the object class
Select Nearest Vendor:
actiontryselect[wobjectfindnearestbyobjectclass[25]]
Select Nearest NPC:
actiontryselect[wobjectfindnearestbyobjectclass[37]]
Use Nearest Vendor:
actiontryuseitem[wobjectfindnearestbyobjectclass[25]]
Use Nearest NPC:
actiontryuseitem[wobjectfindnearestbyobjectclass[37]]
Use Nearest door:
actiontryuseitem[wobjectfindnearestdoor[]]
Use nearest portal:
actiontryuseitem[wobjectfindnearestbyobjectclass[14]]
Use a Massive Mana Charge on yourself by name:
actiontryapplyitem[wobjectfindininventorybyname[Massive Mana Charge], wobjectgetplayer[]]
Use a Mana Stone on yourself by template type:
actiontryapplyitem[wobjectfindininventorybytemplatetype[9060],wobjectgetplayer[]]
Use inventory item by template type:
actiontryuseitem[wobjectfindininventorybytemplatetype[#]]
Check if your luminance is full (1.5mil):
getcharquadprop[6]==1500000