Difference between revisions of "Virindi Plugins FAQ"

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(Why is Virindi Tank leaving monster corpses all over the place?)
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Update: Turbine has now said that this behavior will be fixed in an upcoming patch.
 
Update: Turbine has now said that this behavior will be fixed in an upcoming patch.
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==What are those letters on the Monsters tab?==
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[[Virindi Tank Standard Options#Monsters_tab|Descriptions are here.]]
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==How can I add information to this wiki?==
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Anyone who wishes is free to add to this wiki. Create an account and let me know ingame or in a Vault PM, and I will grant your account edit permissions.

Revision as of 18:24, 23 December 2009

How do I use Alinco with Virindi Tank?

First of all, you need the latest version of Alinco3 (Alinco3 1.0.1.4 or later). You must also have either the Virindi Tank Bundle release or Virindi Tank version 0.3.1.0 or later.

Now, login with both VT and Alinco3 running. Open VT, go to the profiles page, and click 'New'. You should see a list of loot systems VT can use. If it includes a message about the Alinco Connector (*.los) then you have installed the plugins properly. Now you must tell VT to use Alinco to select loot items.

Create a new loot profile in VT (using that new button) with a file extension of .los (for instance, alinco.los). Make sure VT has this new profile selected as your loot profile on the profiles page.

You're done! Virindi Tank will now use your Alinco rules to loot whenever that .los file is selected as its loot profile.

If you want Alinco3 to use its own combine rules for salvage, set Alinco3 to autosalvage. Otherwise, VT will salvage according to its rules.

How does Virindi Tank know what level of spells to use, and how can I change it?

Virindi Tank selects the proper level of spells to use based on your current buffed skill. If, at any time, your skill makes you able to cast a higher level of buffs than you have, it casts them.

The amount of skill that is required for Virindi Tank to consider you 'able' to cast a spell is controlled by two settings in the Advanced Panel: SpellDiffExcessThreshold-Hunt (default 25) and SpellDiffExcessThreshold-Buff (default 5). These numbers indicate the number of skill points above the spell's difficulty that you must have in your buffed skill.

For instance, if your buffed life magic skill is 257, Virindi Tank will by default use level VI spells to buff (VIs have a difficulty of 250, plus 5 for SpellDiffExcessThreshold-Buff equals a minimum of 255 skill), and level V spells to hunt (250 plus 25 for SpellDiffExcessThreshold-Hunt is 275, which is above your skill, so the spells are considered too difficult).

By changing these numbers, you can set both your spell levels directly and your preference for chance of fizzling.

Note: Even when buffing, stamina to mana, revitalize, and heal use the number for SpellDiffExcessThreshold-Hunt, since these are often cast when your mana is very low and thus a conservative estimate for the potential for fizzling is required.

How do I choose what spells are used to buff?

Creature buffs are always cast. Which ones are used are selected automatically based on the skills that you have trained.

Life protections and banes can be selected through the advanced panel by changing the BuffProfile_Prots and BuffProfile_Banes options. The builtin selections are:

  • All (Bludgeon, Pierce, Slash, Acid, Lightning, Cold, Fire)
  • None
  • B (Bludgeon)
  • BPS (Bludgeon, Pierce, Slash)
  • BPSA (Bludgeon, Pierce, Slash, Acid)
  • ALFC (Acid, Lightning, Fire, Cold)
  • Custom (see below)

'Custom' element sets are specified similarly to the above, by selecting among the letters BPSALFC. To do this, set the option in the advanced options panel to 'Custom' and then issue a command like the following, replacing BPSALFC with the letters you want:

  • /vt opt set BuffProfile-Prots BPSALFC
  • /vt opt set BuffProfile-Banes BPSALFC

How does Virindi Tank choose WHEN to buff?

Virindi Tank has two ways to buff. Normally, it rebuffs when there is less than 5 minutes left on a buff. Optionally, if you check 'Rebuff when idle', if the macro isn't doing anything and there are less than 20 minutes left on a buff, it rebuffs then.

Both of those time periods (5 and 20 minutes) can be customized. They are controlled by the RebuffTimeRemainingSeconds and IdleBuffTopoffTimeSeconds, respectively, in the advanced options panel.

Does Virindi Tank support casting walls or using rares?

No.

How do I get Virindi Tank to refill the mana of my items?

Currently, VT only uses mana charges and not mana stones. If you add a mana charge type to your gems/food panel, it will use those to recharge your items.

Virindi Follower seems better at following than Virindi Tank. Why?

Virindi Follower has a system where it can follow the path of the target rather than just always going towards where the target is at the moment. Virindi Tank does not currently contain this code.

Why are some unknown scrolls looted and learned and not others?

Unknown scrolls are looted if your buffed skill in their magic school is greater than 15 points below the spell's difficulty. For instance, to loot and learn a level 6 life magic scroll, your buffed life magic must be greater than or equal to 235.

To completely disable learning unknown scrolls, set the option ReadUnknownScrolls to false in the Advanced Options Panel.

Spell Level
1 2 3 4 5 6 7 8
Difficulty 1 50 100 150 200 250 300 400
Buffed skill required 1 35 85 135 185 235 285 385

Is there anything special about Virindi Tank and Darktide?

No.

Virindi Tank does not attack PKs.

It does not report your location or any information about your character to anyone.

You are on your own on Darktide.

Does Virindi Tank work on Windows Vista?

Yes. It must be installed in a directory other than Programs, or UAC must be disabled.

When I login, I get spammed with ID messages from [Alinco/other plugin]! What's going on?

By default, Alinco displays the details in the chatbox for any item anytime it is identified, regardless of how the identification was requested. In order to track the mana in your items to refill them, Virindi Tank must ID them. It also must ID weapons and shields to determine their rend properties and if they are unenchantable, as well as potions and gems to determine their builtin spells.

The best solution to this is to tell Alinco to stop displaying these messages. In Alinco 1.4.9.9, the option is called "Show Info on Identify".

Why doesn't Virindi Tank support autofellow? What about admin/tell alarms?

These are UCM-oriented features. Virindi Tank is not designed with UCMing in mind, even if it may be possible to use it that way. Thus, these features are not included.

If you want a macro plugin designed with UCMing in mind, try LifeTankX.

Why is Virindi Tank leaving monster corpses all over the place?

This is due to a bug in AC. When you open/close any container quickly, it often gets 'stuck open'. To verify this effect, you can go open a chest and close it quickly...the chest contents bar will disappear, but the chest will still appear open. The same thing happens with corpses, and it can happen either when a macro is looting or when you are looting manually. Because of the speed that VT loots, it causes it to happen more often.

At some point I plan to add a workaround to this. In the future, when the macro is idle, it will 'clean up' stuck corpses by reopening and closing them. Currently though, it does not.

Update: Turbine has now said that this behavior will be fixed in an upcoming patch.

What are those letters on the Monsters tab?

Descriptions are here.

How can I add information to this wiki?

Anyone who wishes is free to add to this wiki. Create an account and let me know ingame or in a Vault PM, and I will grant your account edit permissions.