Difference between revisions of "Virindi Tank Advanced Options"
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''The duplicates are not shown when viewing all tabs at once. Making changes in one location will change it overall. | ''The duplicates are not shown when viewing all tabs at once. Making changes in one location will change it overall. | ||
+ | |||
+ | *Ranges are displayed in yards on the main options page. To use /vt opt to change range settings you must use the landcell range, (yards/240). A range of 5 translates to 0.0208333 | ||
+ | |||
+ | * Do not use the brackets when issuing a command. | ||
+ | **"/vt opt set DoJiggle true" | ||
+ | **"/vt opt set AttackDistance 0.0208333" | ||
==Misc== | ==Misc== | ||
− | '''AutoCram''': Moves items from the main pack to side packs | + | '''AutoCram [true/false]''': Moves items from the main pack to side packs |
+ | |||
+ | '''AutoStack [true/false]''': Stacks items towards the bottom-most item in the pack, and into side packs. This means that the partial stack of an item will always be the top-most one in your inventory, which is the order that the game burns components. This prevents having to stack every spell cast, and prevents stacking from pulling items from side packs. | ||
− | ''' | + | '''RandomHelperBuffs [true/false]''': Casts random buffs on nearby players |
− | ''' | + | '''RandomHelperIntervalSeconds [##]''': Sets the timer for RandomHelperBuffs in seconds. |
− | ''' | + | '''IdlePeaceMode [true/false]''': Loots, navigates, and salvages in peace mode. |
− | ''' | + | '''StopMacroOnDeath [true/false]''': Causes the macro to become disabled when the character dies |
− | ''' | + | '''RefillWornMana [true/false]''': Uses mana charge types specified in the Consumables panel to refill worn items |
− | '''RefillWornMana''': | + | '''RefillWornMana-Item-ManaPercent [##]''': Sets the minimum percentage of mana left on an item at which to refill |
− | ''' | + | '''ManaStoneLootCount [##]''': The maximum number of usable mana stones the macro will try to keep in your inventory when looting |
− | ''' | + | '''ManaTankMinimumMana [##]''': The minimum mana required for an item to be used to fill mana stones |
− | ''' | + | '''ManaChargesWhenOff [true/false]''': When true, mana charges and stones are used to keep equipped mana filled even when the macro is disabled |
− | ''' | + | '''AutoFellowManagement [true/false]''': When true, automatically recruits players on request, and manages waiting lists and votes when acting as the fellowship leader (See [[Virindi Tank Fellowship Commands]]) |
− | ''' | + | '''DeleteGhostMonsters [true/false]''': Attempts to detect when monsters appear to be there but really do not exist, and signals the client to delete them |
− | ''' | + | '''GhostMonsterSpellAttemptCount [##]''': The number of times the macro must attempt to cast a spell on a monster, without the spell starting, before the monster is marked as ghost |
− | ''' | + | '''WhoYouGonnaCall [true/false]''': No Function |
− | ''' | + | '''BlacklistMonsterAttemptCount [##]''': The number of successful attacks that must miss a target before it is blacklisted |
− | ''' | + | '''BlacklistMonsterTimeoutSeconds [##]''': The amount of time a monster is blacklisted for being unhittable |
− | ''' | + | '''DeleteGhostMonstersByHPTracker [true/false]''': An alternate method to force the deletion of ghost monsters which works for melee, missile and mage attacks. |
− | ''' | + | '''GhostDeleteHPTrackerSeconds [##]''': The number of seconds that must pass with no received health updates for a target before it is considered a ghost |
− | ''' | + | '''GoToPeaceModeToUseKits [true/false]''': Causes the macro to drop to peace mode before using a healing kit |
− | ''' | + | '''EnableMeta [true/false]''': Enables meta |
− | ''' | + | '''DropToPeaceModeRetryCount [##]''': When trying to switch weapons, the macro will try repeatedly to drop to peace mode. If it fails this many times, assume the client is bugged and try to use a wand. (Default 34) |
− | ''' | + | '''BlacklistCorpseOpenAttemptCount [##]''': The number oftimes the macro must attempt to open a corpse before it is blacklisted. |
− | ''' | + | '''BlacklistCorpseOpenTimeoutSeconds [##]''': The number of seconds an unopenable corpse is blacklisted for |
− | |||
==Recharge== | ==Recharge== | ||
− | '''Recharge-Norm-HitP''': Sets the percentage at which the macro will Heal during combat | + | '''Recharge-Norm-HitP [##]''': Sets the percentage at which the macro will Heal during combat |
− | '''Recharge-Norm-Stam''': Sets the percentage at which the macro will Re-stam during combat | + | '''Recharge-Norm-Stam [##]''': Sets the percentage at which the macro will Re-stam during combat |
− | '''Recharge-Norm-Mana''': Sets the percentage at which the macro will get Re-mana during combat | + | '''Recharge-Norm-Mana [##]''': Sets the percentage at which the macro will get Re-mana during combat |
− | '''Recharge-NoTarg-HitP''': Sets the percentage to which the macro will Heal when Idle | + | '''Recharge-NoTarg-HitP [##]''': Sets the percentage to which the macro will Heal when Idle |
− | '''Recharge-NoTarg-Stam''': Sets the percentage to which the macro will Re-stam when Idle | + | '''Recharge-NoTarg-Stam [##]''': Sets the percentage to which the macro will Re-stam when Idle |
− | '''Recharge-NoTarg-Mana''': Sets the percentage to which the macro will Re-mana when Idle | + | '''Recharge-NoTarg-Mana [##]''': Sets the percentage to which the macro will Re-mana when Idle |
− | '''Recharge-Helper-HitP''': Sets the percentage at which the macro will Heal a fellow | + | '''Recharge-Helper-HitP' [##]'': Sets the percentage at which the macro will Heal a fellow |
− | '''Recharge-Helper-Stam''': Sets the percentage at which the macro will give stamina to a fellow | + | '''Recharge-Helper-Stam [##]''': Sets the percentage at which the macro will give stamina to a fellow |
− | '''Recharge-Helper-Mana''': Sets the percentage at which the macro will give mana to a fellow | + | '''Recharge-Helper-Mana [##]''': Sets the percentage at which the macro will give mana to a fellow |
− | '''DoHelp''': If true, allies are healed/restamed/given mana. The fellowship window must be open to help fellows (or be in a [[Virindi Integrator 2]] fellowship) | + | '''DoHelp [true/false]''': If true, allies are healed/restamed/given mana. The fellowship window must be open to help fellows (or be in a [[Virindi Integrator 2]] fellowship) |
− | '''HelperDistanceHitP''': Sets the max distance at which the macro will Heal fellows | + | '''HelperDistanceHitP [##]''': Sets the max distance at which the macro will Heal fellows |
− | '''HelperDistanceStam''': Sets the max distance at which the macro will re-stam fellows | + | '''HelperDistanceStam [##]''': Sets the max distance at which the macro will re-stam fellows |
− | '''HelperDistanceMana''': Sets the max distance at which the macro will give mana to fellows | + | '''HelperDistanceMana [##]''': Sets the max distance at which the macro will give mana to fellows |
− | '''CastDispelSelf''': Casts dispel life magic self VII when the macro has a vuln on it | + | '''CastDispelSelf [true/false]''': Casts dispel life magic self VII when the macro has a vuln on it |
− | '''UseDispelItems''': Uses either a Gem of Stillness or a Condensed Dispel Potion when the macro has a vuln on it | + | '''UseDispelItems [true/false]''': Uses either a Gem of Stillness or a Condensed Dispel Potion when the macro has a vuln on it |
− | '''UseDispelDrum''': | + | '''UseDispelDrum [true/false]''': |
− | '''UseHealersHeart''': When set to true and you have a healer's heart in your item list, the macro uses it for Helper | + | '''UseHealersHeart [true/false]''': When set to true and you have a healer's heart in your item list, the macro uses it for Helper |
− | '''JumpOutWandCasting''': For healer's heart, when enabled, the macro jumps right after using the heart. This causes the heal to go out immediately and your character to have to stand there doing nothing until the timer is up. | + | '''JumpOutWandCasting [true/false]''': For healer's heart, when enabled, the macro jumps right after using the heart. This causes the heal to go out immediately and your character to have to stand there doing nothing until the timer is up. |
− | '''RechargeBoostTimeSeconds''': Maximum time for the recharge boost effect to last. Boost causes the macro to prefer to recharge once it switches to magic mode to recharge | + | '''RechargeBoostTimeSeconds [##]''': Maximum time for the recharge boost effect to last. Boost causes the macro to prefer to recharge once it switches to magic mode to recharge |
− | '''RechargeBoostAmount''': Number of h/s/m points used for recharge boost. Boost causes the macro to prefer to recharge once it switches to magic mode to recharge | + | '''RechargeBoostAmount [##]''': Number of h/s/m points used for recharge boost. Boost causes the macro to prefer to recharge once it switches to magic mode to recharge |
− | '''MinimumHealKitSuccessChance''': The lowest chance of success, in percent, that the macro will accept when attempting a heal with a health kit | + | '''MinimumHealKitSuccessChance [##]''': The lowest chance of success, in percent, that the macro will accept when attempting a heal with a health kit |
− | '''UseKitsInMagicMode''': When true, the macro uses available healing kits to heal while in magic mode (with a higher priority than spells) | + | '''UseKitsInMagicMode [true/false]''': When true, the macro uses available healing kits to heal while in magic mode (with a higher priority than spells) |
− | '''StaminaToHealthMultiplier''': For a Stamina to Health spell to be used, it must be this much better than a normal healing spell | + | '''StaminaToHealthMultiplier [##]''': For a Stamina to Health spell to be used, it must be this much better than a normal healing spell |
− | '''ManaToHealthMultiplier''': For a Mana to Health spell to be used, it must be thism uch better than a normal healing spell | + | '''ManaToHealthMultiplier [##]''': For a Mana to Health spell to be used, it must be thism uch better than a normal healing spell |
− | '''GoToPeaceModeToUseKits''': Causes the macro to drop to peace mode before using a healing kit | + | '''GoToPeaceModeToUseKits [true/false]''': Causes the macro to drop to peace mode before using a healing kit |
− | '''ClearLevelBoostFlagOnCast''': When true, RechargeBoost only applies to the first spell cast after switching to magic mode | + | '''ClearLevelBoostFlagOnCast [true/false]''': When true, RechargeBoost only applies to the first spell cast after switching to magic mode |
− | '''IdleCraftCount_HealthKits''': The number of health kits of each type to craft up to when idle | + | '''IdleCraftCount_HealthKits [##]''': The number of health kits of each type to craft up to when idle |
− | '''IdleCraftCount_StamKits''': The number of stamina kits of each type to craft up to when idle | + | '''IdleCraftCount_StamKits [##]''': The number of stamina kits of each type to craft up to when idle |
− | '''IdleCraftCount_ManaKits''': The number of mana kits of each type to craft up to when idle | + | '''IdleCraftCount_ManaKits [##]''': The number of mana kits of each type to craft up to when idle |
− | '''IdleCraftCount_HealthFood''': The number of health foods/potions of each type to craft up to when idle | + | '''IdleCraftCount_HealthFood [##]''': The number of health foods/potions of each type to craft up to when idle |
− | '''IdleCraftCount_StamFood''': The number of stamina foods/potions of each type to craft up to when idle | + | '''IdleCraftCount_StamFood [##]''': The number of stamina foods/potions of each type to craft up to when idle |
− | '''IdleCraftCount_ManaFood''': The number of mana foods/potions of each type to craft up to when idle | + | '''IdleCraftCount_ManaFood [##]''': The number of mana foods/potions of each type to craft up to when idle |
==Melee Combat== | ==Melee Combat== | ||
− | '''EnableCombat''': | + | '''EnableCombat [true/false]''': Enable/Disable Combat |
− | '''DefaultMeleeAttackHeight''': Sets the default melee attack height. 1 | + | '''DefaultMeleeAttackHeight [1/2/3]''': Sets the default melee attack height. 1 = high, 2 = mid, 3 = low |
− | '''TargetLock''': Causes the macro to attack the selected monster first, as long as it is a valid target. Priority will not take over until target is dead | + | '''TargetLock[true/false]''': Causes the macro to attack the selected monster first, as long as it is a valid target. Priority will not take over until target is dead |
− | '''TargetSelectMethod''': Selects how targets are given preference. When set to "both", nearby targets are chosen by angle and distant targets are in order of distance | + | '''TargetSelectMethod [1/2/3]''': Selects how targets are given preference. When set to "both", nearby targets are chosen by angle and distant targets are in order of distance . 1 = By Range, 2 = By Angle, 3 = Both |
− | '''TargetSelectAngleRange''': Above this range, when target select is "both", targets are selected by range | + | '''TargetSelectAngleRange [##]''': Above this range, when target select is "both", targets are selected by range |
− | '''DebuffEachFirst''': Casts debuffs for each valid target before beginning attack. One: debuffs one monster then attacks it. Priority: debuffs all monsters of the same priority then attacks. All: debuffs all monsters before attacking regardless of priority | + | '''DebuffEachFirst [1/2/3]''': Casts debuffs for each valid target before beginning attack. 1 = One: debuffs one monster then attacks it. 2 = Priority: debuffs all monsters of the same priority then attacks. 3 = All: debuffs all monsters before attacking regardless of priority |
− | '''AutoAttackPower''': When true, the macro sets melee attack power automatically based on the weapon damage type | + | '''AutoAttackPower [true/false]''': When true, the macro sets melee attack power automatically based on the weapon damage type |
− | '''DebuffSelectionMethod''': Selects what the macro prefers when looking for a way to cast debuffs. Select "Skill" when fighting monsters with high magic defense | + | '''DebuffSelectionMethod [1/2]''': Selects what the macro prefers when looking for a way to cast debuffs. Select "Skill" when fighting monsters with high magic defense. 1 = Spell Level, 2 = Skill |
− | '''DeleteGhostMonsterByHPTracker''': An alternate method for the deletion of ghost monsters which works for melee, missile, and mage attacks | + | '''DeleteGhostMonsterByHPTracker [true/false]''': An alternate method for the deletion of ghost monsters which works for melee, missile, and mage attacks |
− | '''GhostDeleteHPTrackerSeconds''': The number of seconds that must pass with no received health updates for a target before it is considered a ghost | + | '''GhostDeleteHPTrackerSeconds [##]''': The number of seconds that must pass with no received health updates for a target before it is considered a ghost |
+ | |||
+ | '''UseRecklessness [true/false]''': When true, attacks using recklessness if available. | ||
− | |||
==Spell Combat== | ==Spell Combat== | ||
− | '''EnableCombat''': | + | '''EnableCombat [true/false]''': Enable/disable Combat |
− | '''SpellDiffExcessThreshold-Hunt''': See [[Virindi_Tank_FAQ#How_does_Virindi_Tank_know_what_level_of_spells_to_use,_and_how_can_I_change_it?|here]] | + | '''SpellDiffExcessThreshold-Hunt [##]''': See [[Virindi_Tank_FAQ#How_does_Virindi_Tank_know_what_level_of_spells_to_use,_and_how_can_I_change_it?|here]] A positive number raises the skill necessary to cast spells, a negative number lowers it. To attempt higher spells at a low level use a negative number. |
− | '''RingDistance''': The minimum distance a target must be for the macro to use ring spells | + | '''RingDistance [##]''': The minimum distance a target must be for the macro to use ring spells |
− | '''MinimumRingTargets''': The minimum amount of targets necesary within RingDistance for the macro to cast ring spells | + | '''MinimumRingTargets [##]''': The minimum amount of targets necesary within RingDistance for the macro to cast ring spells |
− | '''SwitchWandToDebuff''': If enabled, themacro forces a wand switch to the appropriately selected wand for the monster, even to debuff it. Without this setting, wands are only switched when a war attack is required | + | '''SwitchWandToDebuff [true/false]''': If enabled, themacro forces a wand switch to the appropriately selected wand for the monster, even to debuff it. Without this setting, wands are only switched when a war attack is required |
− | '''JumpOutWandCasting''': For healer's heart, when enabled, the macro jumps right after using the heart. This causes the heal to go out immediately and your character to have to stand there doing nothing until the timer is up. | + | '''JumpOutWandCasting [true/false]''': For healer's heart, when enabled, the macro jumps right after using the heart. This causes the heal to go out immediately and your character to have to stand there doing nothing until the timer is up. |
− | '''DoJiggle''': Secret spell dodge mode | + | '''DoJiggle [true/false]''': Secret spell dodge mode |
− | '''TargetLock''': Causes the macro to attack the selected monster first, as long as it is a valid target. Priority will not take over until target is dead | + | '''TargetLock [true/false]''': Causes the macro to attack the selected monster first, as long as it is a valid target. Priority will not take over until target is dead |
− | '''UseArcs''': Arc war spells are used rather than bolts, if both are known for the best level the macro is able to cast | + | '''UseArcs [true/false]''': Arc war spells are used rather than bolts, if both are known for the best level the macro is able to cast |
− | '''ArcRange''': Sets the minimum range to cast arc spells | + | '''ArcRange [##]''': Sets the minimum range to cast arc spells |
− | '''TargetSelectMethod''': Selects how targets are given preference. When set to "both", nearby targets are chosen by angle and distant targets are in order of distance | + | '''TargetSelectMethod [1/2/3]''': Selects how targets are given preference. When set to "both", nearby targets are chosen by angle and distant targets are in order of distance . 1 = By Range, 2 = By Angle, 3 = Both |
− | '''TargetSelectAngleRange''': Above this range, when target select is "both", targets are selected by range | + | '''TargetSelectAngleRange [##]''': Above this range, when target select is "both", targets are selected by range |
− | '''DebuffEachFirst''': Casts debuffs for each valid target before beginning attack. One: debuffs one monster then attacks it. Priority: debuffs all monsters of the same priority then attacks. All: debuffs all monsters before attacking regardless of priority | + | '''DebuffEachFirst [1/2/3]''': Casts debuffs for each valid target before beginning attack. 1 = One: debuffs one monster then attacks it. 2 = Priority: debuffs all monsters of the same priority then attacks. 3 = All: debuffs all monsters before attacking regardless of priority |
− | '''DebuffSelectionMethod''': Selects what the macro prefers when looking for a way to cast debuffs. Select "Skill" when fighting monsters with high magic defense | + | '''DebuffSelectionMethod [1/2]''': Selects what the macro prefers when looking for a way to cast debuffs. Select "Skill" when fighting monsters with high magic defense. 1 = Spell Level, 2 = Skill |
− | '''DeleteGhostMonstersByHPTracker''': An alternate method for the deletion of ghost monsters which works for melee, missile, and mage attacks | + | '''DeleteGhostMonstersByHPTracker [true/false]''': An alternate method for the deletion of ghost monsters which works for melee, missile, and mage attacks |
− | '''GhostDeleteHPTrackerSeconds''': The number of seconds that must pass with no received health updates for a target before it is considered a ghost | + | '''GhostDeleteHPTrackerSeconds [##]''': The number of seconds that must pass with no received health updates for a target before it is considered a ghost |
− | '''DebuffPrecastSeconds''': The number of seconds before a target's debuff is set to expire before the macro will want to recast it. Does not apply to DoT spells. | + | '''DebuffPrecastSeconds [##]''': The number of seconds before a target's debuff is set to expire before the macro will want to recast it. Does not apply to DoT spells. |
− | '''DropToPeaceModeRetryCount''': When trying to switch weapons, the macro will try repeatedly to drop to peace mode. If it fails this many times, assume the client is bugged and try to use a wand. (Default 34) | + | '''DropToPeaceModeRetryCount [##]''': When trying to switch weapons, the macro will try repeatedly to drop to peace mode. If it fails this many times, assume the client is bugged and try to use a wand. (Default 34) |
− | '''SummonPets''': When enabled, the macro summons pets if available and listed in items. | + | '''SummonPets [true/false]''': When enabled, the macro summons pets if available and listed in items. |
− | '''PetRangeMode''': Determines what monster range is used when summoning a combat pet. | + | '''PetRangeMode [1/2]''': Determines what monster range is used when summoning a combat pet. 1 = AttackDistance, 2 = PetCustomRange |
− | '''PetCustomRange: Custom settings for PetRange. | + | '''PetCustomRange [##]: Custom settings for PetRange. |
− | '''PetRefillCount-Idle''': If a pet summon item has this many charges or fewer, it will be refilled when idle. | + | '''PetRefillCount-Idle [##]''': If a pet summon item has this many charges or fewer, it will be refilled when idle. |
− | '''PetRefillCount-Normal''': If a pet summon item has this many charges or fewer, it will be refilled in combat. | + | '''PetRefillCount-Normal [##]''': If a pet summon item has this many charges or fewer, it will be refilled in combat. |
+ | |||
+ | '''PetMonsterDensity [##]''': The minimum number of monsters (configured for summon) that must be in pet range before a pet is summoned. | ||
− | |||
==Ranges== | ==Ranges== | ||
− | '''AttackDistance''': Sets the maximum attack distance. Controlled by Monster Range on the [[Virindi Tank Standard Options]] | + | '''AttackDistance [##]''': Sets the maximum attack distance. Controlled by Monster Range on the [[Virindi Tank Standard Options]] |
− | '''AttackMinimumDistance''': Sets the minimum attack distance. Default is 0. | + | '''AttackMinimumDistance [##]''': Sets the minimum attack distance. Default is 0. |
− | '''ApproachDistance''': Sets the maximum approach distance | + | '''ApproachDistance [##]''': Sets the maximum approach distance |
− | '''RingDistance''': The minimum distance a target must be for the macro to use ring spells | + | '''RingDistance [##]''': The minimum distance a target must be for the macro to use ring spells |
− | '''CorpseApproachRange-Max''': The maximum approach distance for corpse looting | + | '''CorpseApproachRange-Max [##]''': The maximum approach distance for corpse looting |
− | '''CorpeApproachRange-Min''': The minimum approach distance for corpse looting | + | '''CorpeApproachRange-Min [##]''': The minimum approach distance for corpse looting |
− | '''NavCloseStopRange''': | + | '''NavCloseStopRange [##]''': |
− | '''NavFarStopRange''': Causes navigation to be disabled if the macro runs too far off course | + | '''NavFarStopRange [##]''': Causes navigation to be disabled if the macro runs too far off course |
− | '''UsePortalDistance''': | + | '''UsePortalDistance [##]''': |
− | '''HelperDistanceHitP''': Sets the max distance at which the macro will Heal fellows | + | '''HelperDistanceHitP [##]''': Sets the max distance at which the macro will Heal fellows |
− | '''HelperDistanceStam''': Sets the max distance at which the macro will re-stam fellows | + | '''HelperDistanceStam [##]''': Sets the max distance at which the macro will re-stam fellows |
− | '''HelperDistanceMana''': Sets the max distance at which the macro will give mana to fellows | + | '''HelperDistanceMana [##]''': Sets the max distance at which the macro will give mana to fellows |
− | '''ArcRange''': Sets the minimum range to cast arc spells | + | '''ArcRange [##]''': Sets the minimum range to cast arc spells |
− | '''TargetSelectAngleRange''': Above this range, when target select is "both", targets are selected by range | + | '''TargetSelectAngleRange [##]''': Above this range, when target select is "both", targets are selected by range |
− | '''DoorIDRange''': Minimum distance the macro will ID a door | + | '''DoorIDRange [##]''': Minimum distance the macro will ID a door |
− | '''DoorOpenRange''': The distance at which the macro attempts to open doors | + | '''DoorOpenRange [##]''': The distance at which the macro attempts to open doors |
==Navigation== | ==Navigation== | ||
− | '''EnableNav''': | + | '''EnableNav [true/false]''': Enable/Disable Navigation |
− | '''ApproachDistance''': Sets the maximum approach distance | + | '''ApproachDistance [##]''': Sets the maximum approach distance |
− | '''CorpseApproachRange-Max''': The maximum approach distance for corpse looting | + | '''CorpseApproachRange-Max [##]''': The maximum approach distance for corpse looting |
− | '''CorpseApproachRange-Min''': The minimum approach distance for corpse looting | + | '''CorpseApproachRange-Min [##]''': The minimum approach distance for corpse looting |
− | '''NavCloseStopRange''': | + | '''NavCloseStopRange [##]''': |
− | '''NavFarStopRange''': Causes navigation to be disabled if the macro runs too far off course | + | '''NavFarStopRange [##]''': Causes navigation to be disabled if the macro runs too far off course |
− | '''UsePortalDistance''': | + | '''UsePortalDistance [##]''': |
− | '''CorpseCacheTimeoutMinutes''': The time in minutes after which a corpse will be removed from the corpse cache | + | '''CorpseCacheTimeoutMinutes [##]''': The time in minutes after which a corpse will be removed from the corpse cache |
− | '''OpenDoors''': When True, will cause the macro to open doors within range | + | '''OpenDoors [true/false]''': When True, will cause the macro to open doors within range |
− | '''DoorIDRange''': Minimum distance the macro will ID a door | + | '''DoorIDRange [##]''': Minimum distance the macro will ID a door |
− | '''DoorLockpickDiffExcessThreshold''': The number of lockpick skill points above a door's pick difficuty that is required for a door to be considered pickable | + | '''DoorLockpickDiffExcessThreshold [##]''': The number of lockpick skill points above a door's pick difficuty that is required for a door to be considered pickable |
− | '''NavPriorityBoost''': Causes the macro to navigate before attacking | + | '''NavPriorityBoost [true/false]''': Causes the macro to navigate before attacking |
+ | |||
+ | '''FollowAroundCorners [true/false]''': When follower a player, followers their path if true. Otherwise, the macro always tries to run directly to where they are now. | ||
− | |||
==Buffing== | ==Buffing== | ||
− | '''EnableBuffing''': Turns on Buffing | + | '''EnableBuffing [true/false]''': Turns on Buffing |
− | '''SpellDiffExcessThreshold-Buff''': See [[Virindi_Tank_FAQ#How_does_Virindi_Tank_know_what_level_of_spells_to_use,_and_how_can_I_change_it?|here]] | + | '''SpellDiffExcessThreshold-Buff [##]''': See [[Virindi_Tank_FAQ#How_does_Virindi_Tank_know_what_level_of_spells_to_use,_and_how_can_I_change_it?|here]] |
− | '''IdleBuffTOpoff''': When the macro is idle, it recasts buffs | + | '''IdleBuffTOpoff [true/false]''': When the macro is idle, it recasts buffs |
− | '''IdleBuffTopoffTimeSeconds''': Sets the time left on buffs to begin an IdleBuffTopOff | + | '''IdleBuffTopoffTimeSeconds [##]''': Sets the time left on buffs to begin an IdleBuffTopOff |
− | '''RebuffTimeRemainingSeconds''': Sets the time left on buffs to rebuff normally | + | '''RebuffTimeRemainingSeconds [##]''': Sets the time left on buffs to rebuff normally |
'''BuffProfile_Prots''': Specifies which self prots are cast. See [[Virindi_Tank_FAQ#How_do_I_choose_which_spells_are_used_to_buff.3F| chat command]] | '''BuffProfile_Prots''': Specifies which self prots are cast. See [[Virindi_Tank_FAQ#How_do_I_choose_which_spells_are_used_to_buff.3F| chat command]] | ||
Line 278: | Line 288: | ||
'''BuffProfile_Banes''': Specifies which self banes are cast. See [[Virindi_Tank_FAQ#How_do_I_choose_which_spells_are_used_to_buff.3F| chat command]] | '''BuffProfile_Banes''': Specifies which self banes are cast. See [[Virindi_Tank_FAQ#How_do_I_choose_which_spells_are_used_to_buff.3F| chat command]] | ||
− | '''BuffCastRecast_Seconds''': After casting a single buff, the time until rebuffing every other buff is reduced by BuffCastRecast_Seconds for BuffCastReset_Seconds | + | '''BuffCastRecast_Seconds [##]''': After casting a single buff, the time until rebuffing every other buff is reduced by BuffCastRecast_Seconds for BuffCastReset_Seconds |
+ | |||
+ | '''BuffCastRecastReset_Seconds [##]''': After casting a single buff, the time until rebuffing every other buff is reduced by BuffCastRecast_Seconds for BuffCastReset_Seconds | ||
− | |||
==Crafting== | ==Crafting== | ||
+ | '''ArrowheadFletchDiffExcessTheshold [##]''': | ||
− | ''' | + | '''AutoCraftItems [true/false]''': When enabled, the macro crafts known components that result in items in the Consumables panel, if your character has none. For instance, this allows the macro to create blue kits out of bobo comps if "Plentiful Healing Kit" is listed in the Consumables panel |
− | ''' | + | '''SplitPeas [true/false]''': Specifies if the macro should automatically split peas. Components you would like to keep supplied by splitting peas should be add to your Consumables panel. |
− | ''' | + | '''SpellCompMin-Critical [##]''': The minimum number of each type of spell component. If you have fewer, a pea will be split. "Critical" splitting is higher priority than healing |
− | '''SpellCompMin- | + | '''SpellCompMin-Normal [##]''': The minimum number of each type of spell component. If you have fewer, a pea will be split. "Normal" splitting has a lower priority than normal buffing |
− | '''SpellCompMin- | + | '''SpellCompMin-Idle [##]''': The minimum number of each type of spell component. If you have fewer, a pea will be split. "Idle" spltting is only done when idle |
− | ''' | + | '''UseSpecialAmmo [0/1/2/3]''': Specifies whether the macro should craft and use special ammunition types. "Raider" indicates Raider Lightning ammo, and "SCurrency" indicates ammo from Colosseum, Graveyard, and Paradox-touched Olthoi Infested Area. 0 = None, 1 = Raider, 2 = SCurrency, 3 = Both |
− | ''' | + | '''DoorLockpickDiffExcessThreshold [##]''': The number of lockpick skill points above a door's pick difficulty that is required for a door to be considered pickable |
− | ''' | + | '''IdleCraftCount_HealthKits [##]''': The number of health kits of each type to craft up to when idle |
− | ''' | + | '''IdleCraftCount_StamKits [##]''': The number of stamina kits of each type to craft up to when idle |
− | ''' | + | '''IdleCraftCount_ManaKits [##]''': The number of mana kits of each type to craft up to when idle |
− | ''' | + | '''IdleCraftCount_HealthFood [##]''': The number of health foods/potions of each type to craft up to when idle |
− | ''' | + | '''IdleCraftCount_StamFood [##]''': The number of stamina foods/potions of each type to craft up to when idle |
− | ''' | + | '''IdleCraftCount_ManaFood [##]''': The number of mana foods/potions of each type to craft up to when idle |
− | |||
==Looting== | ==Looting== | ||
− | '''EnableLooting''': | + | '''EnableLooting [true/false]''': Enable/Disable Looting |
− | '''ReadUnknownScrolls''': Loots and reads unknown scrolls (looting must be enabled) See [[Virindi_Tank_FAQ#Why_are_some_unknown_scrolls_looted_and_not_others?|here]] | + | '''ReadUnknownScrolls [true/false]''': Loots and reads unknown scrolls (looting must be enabled) See [[Virindi_Tank_FAQ#Why_are_some_unknown_scrolls_looted_and_not_others?|here]] |
− | '''LootAllCorpses''': Causes the macro to loot corpses killed by neither you nor your fellows | + | '''LootAllCorpses [true/false]''': Causes the macro to loot corpses killed by neither you nor your fellows |
− | '''LootFellowCorpses''': Causes the macro to loot the corpses killed by your fellows | + | '''LootFellowCorpses [true/false]''': Causes the macro to loot the corpses killed by your fellows |
− | '''LootPriorityBoost''': When true, corpses are looted before attacking monsters | + | '''LootPriorityBoost [true/false]''': When true, corpses are looted before attacking monsters |
− | '''CorpseItemAppearanceTimeoutSeconds''': The time in seconds the macro will wait for all items on a corpse to appear | + | '''CorpseItemAppearanceTimeoutSeconds [##]''': The time in seconds the macro will wait for all items on a corpse to appear |
− | '''CorpseItemIDTimeoutSeconds''': The time in seconds the macro will wait for all the needed items on a corpse to be ID'd | + | '''CorpseItemIDTimeoutSeconds [##]''': The time in seconds the macro will wait for all the needed items on a corpse to be ID'd |
− | '''ManaStoneLootCount''': The maximum number of usable mana stones the macro will try to keep in your inventory when looting | + | '''ManaStoneLootCount [##]''': The maximum number of usable mana stones the macro will try to keep in your inventory when looting |
− | '''ManaTankMinimumMana''': The minimum mana required for an item to be used to fill mana stones | + | '''ManaTankMinimumMana [##]''': The minimum mana required for an item to be used to fill mana stones |
− | '''CombineSalvage''': When true and looting is enabled, salvage bags are combined according to the range specified by the current loot profile | + | '''CombineSalvage [true/false]''': When true and looting is enabled, salvage bags are combined according to the range specified by the current loot profile |
− | '''LootOnlyRareCorpses''': When true, only rare-generating corpses are looted | + | '''LootOnlyRareCorpses [true/false]''': When true, only rare-generating corpses are looted |
− | '''CorpseOpenTimeoutSeconds''': Time after trying to open a corpse before the macro will retry | + | '''CorpseOpenTimeoutSeconds [##]''': Time after trying to open a corpse before the macro will retry |
− | '''CorpseLootItemMaxAttempts''': Number of attempts to loot an item before blacklisting. | + | '''CorpseLootItemMaxAttempts [##]''': Number of attempts to loot an item before blacklisting. |
Revision as of 21:14, 13 June 2015
---Details To Come - Work In Progress---
The Virindi Tank Advanced Options allow you to tweak specific macro actions
Many of the Advanced Options can be set via the /vt opt list/set/get chat commands
*Note: When viewing individual tabs within the advanced options, several options will appear in multiple locations.
The duplicates are not shown when viewing all tabs at once. Making changes in one location will change it overall.
- Ranges are displayed in yards on the main options page. To use /vt opt to change range settings you must use the landcell range, (yards/240). A range of 5 translates to 0.0208333
- Do not use the brackets when issuing a command.
- "/vt opt set DoJiggle true"
- "/vt opt set AttackDistance 0.0208333"
Contents
Misc
AutoCram [true/false]: Moves items from the main pack to side packs
AutoStack [true/false]: Stacks items towards the bottom-most item in the pack, and into side packs. This means that the partial stack of an item will always be the top-most one in your inventory, which is the order that the game burns components. This prevents having to stack every spell cast, and prevents stacking from pulling items from side packs.
RandomHelperBuffs [true/false]: Casts random buffs on nearby players
RandomHelperIntervalSeconds [##]: Sets the timer for RandomHelperBuffs in seconds.
IdlePeaceMode [true/false]: Loots, navigates, and salvages in peace mode.
StopMacroOnDeath [true/false]: Causes the macro to become disabled when the character dies
RefillWornMana [true/false]: Uses mana charge types specified in the Consumables panel to refill worn items
RefillWornMana-Item-ManaPercent [##]: Sets the minimum percentage of mana left on an item at which to refill
ManaStoneLootCount [##]: The maximum number of usable mana stones the macro will try to keep in your inventory when looting
ManaTankMinimumMana [##]: The minimum mana required for an item to be used to fill mana stones
ManaChargesWhenOff [true/false]: When true, mana charges and stones are used to keep equipped mana filled even when the macro is disabled
AutoFellowManagement [true/false]: When true, automatically recruits players on request, and manages waiting lists and votes when acting as the fellowship leader (See Virindi Tank Fellowship Commands)
DeleteGhostMonsters [true/false]: Attempts to detect when monsters appear to be there but really do not exist, and signals the client to delete them
GhostMonsterSpellAttemptCount [##]: The number of times the macro must attempt to cast a spell on a monster, without the spell starting, before the monster is marked as ghost
WhoYouGonnaCall [true/false]: No Function
BlacklistMonsterAttemptCount [##]: The number of successful attacks that must miss a target before it is blacklisted
BlacklistMonsterTimeoutSeconds [##]: The amount of time a monster is blacklisted for being unhittable
DeleteGhostMonstersByHPTracker [true/false]: An alternate method to force the deletion of ghost monsters which works for melee, missile and mage attacks.
GhostDeleteHPTrackerSeconds [##]: The number of seconds that must pass with no received health updates for a target before it is considered a ghost
GoToPeaceModeToUseKits [true/false]: Causes the macro to drop to peace mode before using a healing kit
EnableMeta [true/false]: Enables meta
DropToPeaceModeRetryCount [##]: When trying to switch weapons, the macro will try repeatedly to drop to peace mode. If it fails this many times, assume the client is bugged and try to use a wand. (Default 34)
BlacklistCorpseOpenAttemptCount [##]: The number oftimes the macro must attempt to open a corpse before it is blacklisted.
BlacklistCorpseOpenTimeoutSeconds [##]: The number of seconds an unopenable corpse is blacklisted for
Recharge
Recharge-Norm-HitP [##]: Sets the percentage at which the macro will Heal during combat
Recharge-Norm-Stam [##]: Sets the percentage at which the macro will Re-stam during combat
Recharge-Norm-Mana [##]: Sets the percentage at which the macro will get Re-mana during combat
Recharge-NoTarg-HitP [##]: Sets the percentage to which the macro will Heal when Idle
Recharge-NoTarg-Stam [##]: Sets the percentage to which the macro will Re-stam when Idle
Recharge-NoTarg-Mana [##]: Sets the percentage to which the macro will Re-mana when Idle
'Recharge-Helper-HitP' [##]: Sets the percentage at which the macro will Heal a fellow
Recharge-Helper-Stam [##]: Sets the percentage at which the macro will give stamina to a fellow
Recharge-Helper-Mana [##]: Sets the percentage at which the macro will give mana to a fellow
DoHelp [true/false]: If true, allies are healed/restamed/given mana. The fellowship window must be open to help fellows (or be in a Virindi Integrator 2 fellowship)
HelperDistanceHitP [##]: Sets the max distance at which the macro will Heal fellows
HelperDistanceStam [##]: Sets the max distance at which the macro will re-stam fellows
HelperDistanceMana [##]: Sets the max distance at which the macro will give mana to fellows
CastDispelSelf [true/false]: Casts dispel life magic self VII when the macro has a vuln on it
UseDispelItems [true/false]: Uses either a Gem of Stillness or a Condensed Dispel Potion when the macro has a vuln on it
UseDispelDrum [true/false]:
UseHealersHeart [true/false]: When set to true and you have a healer's heart in your item list, the macro uses it for Helper
JumpOutWandCasting [true/false]: For healer's heart, when enabled, the macro jumps right after using the heart. This causes the heal to go out immediately and your character to have to stand there doing nothing until the timer is up.
RechargeBoostTimeSeconds [##]: Maximum time for the recharge boost effect to last. Boost causes the macro to prefer to recharge once it switches to magic mode to recharge
RechargeBoostAmount [##]: Number of h/s/m points used for recharge boost. Boost causes the macro to prefer to recharge once it switches to magic mode to recharge
MinimumHealKitSuccessChance [##]: The lowest chance of success, in percent, that the macro will accept when attempting a heal with a health kit
UseKitsInMagicMode [true/false]: When true, the macro uses available healing kits to heal while in magic mode (with a higher priority than spells)
StaminaToHealthMultiplier [##]: For a Stamina to Health spell to be used, it must be this much better than a normal healing spell
ManaToHealthMultiplier [##]: For a Mana to Health spell to be used, it must be thism uch better than a normal healing spell
GoToPeaceModeToUseKits [true/false]: Causes the macro to drop to peace mode before using a healing kit
ClearLevelBoostFlagOnCast [true/false]: When true, RechargeBoost only applies to the first spell cast after switching to magic mode
IdleCraftCount_HealthKits [##]: The number of health kits of each type to craft up to when idle
IdleCraftCount_StamKits [##]: The number of stamina kits of each type to craft up to when idle
IdleCraftCount_ManaKits [##]: The number of mana kits of each type to craft up to when idle
IdleCraftCount_HealthFood [##]: The number of health foods/potions of each type to craft up to when idle
IdleCraftCount_StamFood [##]: The number of stamina foods/potions of each type to craft up to when idle
IdleCraftCount_ManaFood [##]: The number of mana foods/potions of each type to craft up to when idle
Melee Combat
EnableCombat [true/false]: Enable/Disable Combat
DefaultMeleeAttackHeight [1/2/3]: Sets the default melee attack height. 1 = high, 2 = mid, 3 = low
TargetLock[true/false]: Causes the macro to attack the selected monster first, as long as it is a valid target. Priority will not take over until target is dead
TargetSelectMethod [1/2/3]: Selects how targets are given preference. When set to "both", nearby targets are chosen by angle and distant targets are in order of distance . 1 = By Range, 2 = By Angle, 3 = Both
TargetSelectAngleRange [##]: Above this range, when target select is "both", targets are selected by range
DebuffEachFirst [1/2/3]: Casts debuffs for each valid target before beginning attack. 1 = One: debuffs one monster then attacks it. 2 = Priority: debuffs all monsters of the same priority then attacks. 3 = All: debuffs all monsters before attacking regardless of priority
AutoAttackPower [true/false]: When true, the macro sets melee attack power automatically based on the weapon damage type
DebuffSelectionMethod [1/2]: Selects what the macro prefers when looking for a way to cast debuffs. Select "Skill" when fighting monsters with high magic defense. 1 = Spell Level, 2 = Skill
DeleteGhostMonsterByHPTracker [true/false]: An alternate method for the deletion of ghost monsters which works for melee, missile, and mage attacks
GhostDeleteHPTrackerSeconds [##]: The number of seconds that must pass with no received health updates for a target before it is considered a ghost
UseRecklessness [true/false]: When true, attacks using recklessness if available.
Spell Combat
EnableCombat [true/false]: Enable/disable Combat
SpellDiffExcessThreshold-Hunt [##]: See here A positive number raises the skill necessary to cast spells, a negative number lowers it. To attempt higher spells at a low level use a negative number.
RingDistance [##]: The minimum distance a target must be for the macro to use ring spells
MinimumRingTargets [##]: The minimum amount of targets necesary within RingDistance for the macro to cast ring spells
SwitchWandToDebuff [true/false]: If enabled, themacro forces a wand switch to the appropriately selected wand for the monster, even to debuff it. Without this setting, wands are only switched when a war attack is required
JumpOutWandCasting [true/false]: For healer's heart, when enabled, the macro jumps right after using the heart. This causes the heal to go out immediately and your character to have to stand there doing nothing until the timer is up.
DoJiggle [true/false]: Secret spell dodge mode
TargetLock [true/false]: Causes the macro to attack the selected monster first, as long as it is a valid target. Priority will not take over until target is dead
UseArcs [true/false]: Arc war spells are used rather than bolts, if both are known for the best level the macro is able to cast
ArcRange [##]: Sets the minimum range to cast arc spells
TargetSelectMethod [1/2/3]: Selects how targets are given preference. When set to "both", nearby targets are chosen by angle and distant targets are in order of distance . 1 = By Range, 2 = By Angle, 3 = Both
TargetSelectAngleRange [##]: Above this range, when target select is "both", targets are selected by range
DebuffEachFirst [1/2/3]: Casts debuffs for each valid target before beginning attack. 1 = One: debuffs one monster then attacks it. 2 = Priority: debuffs all monsters of the same priority then attacks. 3 = All: debuffs all monsters before attacking regardless of priority
DebuffSelectionMethod [1/2]: Selects what the macro prefers when looking for a way to cast debuffs. Select "Skill" when fighting monsters with high magic defense. 1 = Spell Level, 2 = Skill
DeleteGhostMonstersByHPTracker [true/false]: An alternate method for the deletion of ghost monsters which works for melee, missile, and mage attacks
GhostDeleteHPTrackerSeconds [##]: The number of seconds that must pass with no received health updates for a target before it is considered a ghost
DebuffPrecastSeconds [##]: The number of seconds before a target's debuff is set to expire before the macro will want to recast it. Does not apply to DoT spells.
DropToPeaceModeRetryCount [##]: When trying to switch weapons, the macro will try repeatedly to drop to peace mode. If it fails this many times, assume the client is bugged and try to use a wand. (Default 34)
SummonPets [true/false]: When enabled, the macro summons pets if available and listed in items.
PetRangeMode [1/2]: Determines what monster range is used when summoning a combat pet. 1 = AttackDistance, 2 = PetCustomRange
PetCustomRange [##]: Custom settings for PetRange.
PetRefillCount-Idle [##]: If a pet summon item has this many charges or fewer, it will be refilled when idle.
PetRefillCount-Normal [##]: If a pet summon item has this many charges or fewer, it will be refilled in combat.
PetMonsterDensity [##]: The minimum number of monsters (configured for summon) that must be in pet range before a pet is summoned.
Ranges
AttackDistance [##]: Sets the maximum attack distance. Controlled by Monster Range on the Virindi Tank Standard Options
AttackMinimumDistance [##]: Sets the minimum attack distance. Default is 0.
ApproachDistance [##]: Sets the maximum approach distance
RingDistance [##]: The minimum distance a target must be for the macro to use ring spells
CorpseApproachRange-Max [##]: The maximum approach distance for corpse looting
CorpeApproachRange-Min [##]: The minimum approach distance for corpse looting
NavCloseStopRange [##]:
NavFarStopRange [##]: Causes navigation to be disabled if the macro runs too far off course
UsePortalDistance [##]:
HelperDistanceHitP [##]: Sets the max distance at which the macro will Heal fellows
HelperDistanceStam [##]: Sets the max distance at which the macro will re-stam fellows
HelperDistanceMana [##]: Sets the max distance at which the macro will give mana to fellows
ArcRange [##]: Sets the minimum range to cast arc spells
TargetSelectAngleRange [##]: Above this range, when target select is "both", targets are selected by range
DoorIDRange [##]: Minimum distance the macro will ID a door
DoorOpenRange [##]: The distance at which the macro attempts to open doors
EnableNav [true/false]: Enable/Disable Navigation
ApproachDistance [##]: Sets the maximum approach distance
CorpseApproachRange-Max [##]: The maximum approach distance for corpse looting
CorpseApproachRange-Min [##]: The minimum approach distance for corpse looting
NavCloseStopRange [##]:
NavFarStopRange [##]: Causes navigation to be disabled if the macro runs too far off course
UsePortalDistance [##]:
CorpseCacheTimeoutMinutes [##]: The time in minutes after which a corpse will be removed from the corpse cache
OpenDoors [true/false]: When True, will cause the macro to open doors within range
DoorIDRange [##]: Minimum distance the macro will ID a door
DoorLockpickDiffExcessThreshold [##]: The number of lockpick skill points above a door's pick difficuty that is required for a door to be considered pickable
NavPriorityBoost [true/false]: Causes the macro to navigate before attacking
FollowAroundCorners [true/false]: When follower a player, followers their path if true. Otherwise, the macro always tries to run directly to where they are now.
Buffing
EnableBuffing [true/false]: Turns on Buffing
SpellDiffExcessThreshold-Buff [##]: See here
IdleBuffTOpoff [true/false]: When the macro is idle, it recasts buffs
IdleBuffTopoffTimeSeconds [##]: Sets the time left on buffs to begin an IdleBuffTopOff
RebuffTimeRemainingSeconds [##]: Sets the time left on buffs to rebuff normally
BuffProfile_Prots: Specifies which self prots are cast. See chat command
BuffProfile_Banes: Specifies which self banes are cast. See chat command
BuffCastRecast_Seconds [##]: After casting a single buff, the time until rebuffing every other buff is reduced by BuffCastRecast_Seconds for BuffCastReset_Seconds
BuffCastRecastReset_Seconds [##]: After casting a single buff, the time until rebuffing every other buff is reduced by BuffCastRecast_Seconds for BuffCastReset_Seconds
Crafting
ArrowheadFletchDiffExcessTheshold [##]:
AutoCraftItems [true/false]: When enabled, the macro crafts known components that result in items in the Consumables panel, if your character has none. For instance, this allows the macro to create blue kits out of bobo comps if "Plentiful Healing Kit" is listed in the Consumables panel
SplitPeas [true/false]: Specifies if the macro should automatically split peas. Components you would like to keep supplied by splitting peas should be add to your Consumables panel.
SpellCompMin-Critical [##]: The minimum number of each type of spell component. If you have fewer, a pea will be split. "Critical" splitting is higher priority than healing
SpellCompMin-Normal [##]: The minimum number of each type of spell component. If you have fewer, a pea will be split. "Normal" splitting has a lower priority than normal buffing
SpellCompMin-Idle [##]: The minimum number of each type of spell component. If you have fewer, a pea will be split. "Idle" spltting is only done when idle
UseSpecialAmmo [0/1/2/3]: Specifies whether the macro should craft and use special ammunition types. "Raider" indicates Raider Lightning ammo, and "SCurrency" indicates ammo from Colosseum, Graveyard, and Paradox-touched Olthoi Infested Area. 0 = None, 1 = Raider, 2 = SCurrency, 3 = Both
DoorLockpickDiffExcessThreshold [##]: The number of lockpick skill points above a door's pick difficulty that is required for a door to be considered pickable
IdleCraftCount_HealthKits [##]: The number of health kits of each type to craft up to when idle
IdleCraftCount_StamKits [##]: The number of stamina kits of each type to craft up to when idle
IdleCraftCount_ManaKits [##]: The number of mana kits of each type to craft up to when idle
IdleCraftCount_HealthFood [##]: The number of health foods/potions of each type to craft up to when idle
IdleCraftCount_StamFood [##]: The number of stamina foods/potions of each type to craft up to when idle
IdleCraftCount_ManaFood [##]: The number of mana foods/potions of each type to craft up to when idle
Looting
EnableLooting [true/false]: Enable/Disable Looting
ReadUnknownScrolls [true/false]: Loots and reads unknown scrolls (looting must be enabled) See here
LootAllCorpses [true/false]: Causes the macro to loot corpses killed by neither you nor your fellows
LootFellowCorpses [true/false]: Causes the macro to loot the corpses killed by your fellows
LootPriorityBoost [true/false]: When true, corpses are looted before attacking monsters
CorpseItemAppearanceTimeoutSeconds [##]: The time in seconds the macro will wait for all items on a corpse to appear
CorpseItemIDTimeoutSeconds [##]: The time in seconds the macro will wait for all the needed items on a corpse to be ID'd
ManaStoneLootCount [##]: The maximum number of usable mana stones the macro will try to keep in your inventory when looting
ManaTankMinimumMana [##]: The minimum mana required for an item to be used to fill mana stones
CombineSalvage [true/false]: When true and looting is enabled, salvage bags are combined according to the range specified by the current loot profile
LootOnlyRareCorpses [true/false]: When true, only rare-generating corpses are looted
CorpseOpenTimeoutSeconds [##]: Time after trying to open a corpse before the macro will retry
CorpseLootItemMaxAttempts [##]: Number of attempts to loot an item before blacklisting.