Difference between revisions of "Virindi Tank Advanced Options"
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The Virindi Tank Advanced Options allow you to tweak specific macro actions<br> | The Virindi Tank Advanced Options allow you to tweak specific macro actions<br> | ||
− | Many of the Advanced Options can be set via the ''/vt opt list/set/get'' | + | Many of the Advanced Options can be set via the ''/vt opt list/set/get'' [[Virindi Tank Commands|chat commands]] |
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Revision as of 20:17, 24 June 2013
---Details To Come - Work In Progress---
The Virindi Tank Advanced Options allow you to tweak specific macro actions
Many of the Advanced Options can be set via the /vt opt list/set/get chat commands
*Note: When viewing individual tabs within the advanced options, several options will appear in multiple locations.
The duplicates are not shown when viewing all tabs at once. Making changes in one location will change it overall.
Contents
Misc
AutoCram: Moves items from the main pack to side packs
AutoStack: Stacks stackable items
RandomHelperBuffs: Casts buffs on nearby players randomly
RandomHelperIntervalSeconds: Sets the timer for RandomHelperBuffs
IdlePeaceMode: Loots, navigates, and salvages in peace mode.
StopMacroOnDeath: Causes the macro to become disabled when the character dies
RefillWornMana: Uses mana charge types specified in the Consumables panel to refill worn items
RefillWornMana-Item-ManaPercent: Sets the minimum percentage of mana left on an item at which to refill
ManaStoneLootCount: The maximum number of usable mana stones the macro will try to keep in your inventory when looting
ManaTankMinimumMana: The minimum mana required for an item to be used to fill mana stones
ManaChargesWhenOff: When true, mana charges and stones are used to keep equipped mana filled even when the macro is disabled
AutoFellowManagement: When true, automatically recruits players on request, and manages waiting lists and votes when acting as the fellowship leader (See Virindi Tank Fellowship Commands)
DeleteGhostMonsters: Attempts to detect when monsters appear to be there but really do not exist, and signals the client to delete them
GhostMonsterSpellAttemptCount: The number of times the macro must attempt to cast a spell on a monster, without the spell starting, before the monster is marked as ghost
WhoYouGonnaCall: No Function
BlacklistMonsterAttemptCount: The number of successful attacks that must miss a target before it is blacklisted
BlacklistMonsterTimeoutSeconds: The amount of time a monster is blacklisted for being unhittable
DeleteGhostMonstersByHPTracker: An alternate method to force the deletion of ghost monsters which works for melee, missile and mage attacks.
GhostDeleteHPTrackerSeconds: The number of seconds that must pass with no received health updates for a target before it is considered a ghost
GoToPeaceModeToUseKits: Causes the macro to drop to peace mode before using a healing kit
Recharge
Recharge-Norm-HitP: Sets the percentage at which the macro will Heal during combat
Recharge-Norm-Stam: Sets the percentage at which the macro will Re-stam during combat
Recharge-Norm-Mana: Sets the percentage at which the macro will get Re-mana during combat
Recharge-NoTarg-HitP: Sets the percentage to which the macro will Heal when Idle
Recharge-NoTarg-Stam: Sets the percentage to which the macro will Re-stam when Idle
Recharge-NoTarg-Mana: Sets the percentage to which the macro will Re-mana when Idle
Recharge-Helper-HitP: Sets the percentage at which the macro will Heal a fellow
Recharge-Helper-Stam: Sets the percentage at which the macro will give stamina to a fellow
Recharge-Helper-Mana: Sets the percentage at which the macro will give mana to a fellow
DoHelp: If true, allies are healed/restamed/given mana. The fellowship window must be open to help fellows (or be in a Virindi Integrator 2 fellowship)
HelperDistanceHitP: Sets the max distance at which the macro will Heal fellows
HelperDistanceStam: Sets the max distance at which the macro will re-stam fellows
HelperDistanceMana: Sets the max distance at which the macro will give mana to fellows
CastDispelSelf: Casts dispel life magic self VII when the macro has a vuln on it
UseDispelItems: Uses either a Gem of Stillness or a Condensed Dispel Potion when the macro has a vuln on it
UseDispelDrum:
UseHealersHeart: When set to true and you have a healer's heart in your item list, the macro uses it for Helper
JumpOutWandCasting: For healer's heart, when enabled, the macro jumps right after using the heart. This causes the heal to go out immediately and your character to have to stand there doing nothing until the timer is up.
RechargeBoostTimeSeconds: Maximum time for the recharge boost effect to last. Boost causes the macro to prefer to recharge once it switches to magic mode to recharge
RechargeBoostAmount: Number of h/s/m points used for recharge boost. Boost causes the macro to prefer to recharge once it switches to magic mode to recharge
MinimumHealKitSuccessChance: The lowest chance of success, in percent, that the macro will accept when attempting a heal with a health kit
UseKitsInMagicMode: When true, the macro uses available healing kits to heal while in magic mode (with a higher priority than spells)
StaminaToHealthMultiplier: For a Stamina to Health spell to be used, it must be this much better than a normal healing spell
ManaToHealthMultiplier: For a Mana to Health spell to be used, it must be thism uch better than a normal healing spell
GoToPeaceModeToUseKits: Causes the macro to drop to peace mode before using a healing kit
ClearLevelBoostFlagOnCast: When true, RechargeBoost only applies to the first spell cast after switching to magic mode
IdleCraftCount_HealthKits: The number of health kits of each type to craft up to when idle
IdleCraftCount_StamKits: The number of stamina kits of each type to craft up to when idle
IdleCraftCount_ManaKits: The number of mana kits of each type to craft up to when idle
IdleCraftCount_HealthFood: The number of health foods/potions of each type to craft up to when idle
IdleCraftCount_StamFood: The number of stamina foods/potions of each type to craft up to when idle
IdleCraftCount_ManaFood: The number of mana foods/potions of each type to craft up to when idle
Melee Combat
EnableCombat: Turns on Combat
DefaultMeleeAttackHeight: Sets the default melee attack height. 1 is low 2 is mid 3 is high
TargetLock: Causes the macro to attack the selected monster first, as long as it is a valid target. Priority will not take over until target is dead
TargetSelectMethod: Selects how targets are given preference. When set to "both", nearby targets are chosen by angle and distant targets are in order of distance
TargetSelectAngleRange: Above this range, when target select is "both", targets are selected by range
DebuffEachFirst: Casts debuffs for each valid target before beginning attack. One: debuffs one monster then attacks it. Priority: debuffs all monsters of the same priority then attacks. All: debuffs all monsters before attacking regardless of priority
AutoAttackPower: When true, the macro sets melee attack power automatically based on the weapon damage type
DebuffSelectionMethod: Selects what the macro prefers when looking for a way to cast debuffs. Select "Skill" when fighting monsters with high magic defense
DeleteGhostMonsterByHPTracker: An alternate method for the deletion of ghost monsters which works for melee, missile, and mage attacks
GhostDeleteHPTrackerSeconds: The number of seconds that must pass with no received health updates for a target before it is considered a ghost
UseRecklessness: When true, attacks using recklessness if available.
Spell Combat
EnableCombat: Turns on Combat
SpellDiffExcessThreshold-Hunt: See here
RingDistance: The minimum distance a target must be for the macro to use ring spells
MinimumRingTargets: The minimum amount of targets necesary within RingDistance for the macro to cast ring spells
SwitchWandToDebuff: If enabled, themacro forces a wand switch to the appropriately selected wand for the monster, even to debuff it. Without this setting, wands are only switched when a war attack is required
JumpOutWandCasting: For healer's heart, when enabled, the macro jumps right after using the heart. This causes the heal to go out immediately and your character to have to stand there doing nothing until the timer is up.
DoJiggle: Secret spell dodge mode
TargetLock: Causes the macro to attack the selected monster first, as long as it is a valid target. Priority will not take over until target is dead
UseArcs: Arc war spells are used rather than bolts, if both are known for the best level the macro is able to cast
ArcRange: Sets the minimum range to cast arc spells
TargetSelectMethod: Selects how targets are given preference. When set to "both", nearby targets are chosen by angle and distant targets are in order of distance
TargetSelectAngleRange: Above this range, when target select is "both", targets are selected by range
DebuffEachFirst: Casts debuffs for each valid target before beginning attack. One: debuffs one monster then attacks it. Priority: debuffs all monsters of the same priority then attacks. All: debuffs all monsters before attacking regardless of priority
DebuffSelectionMethod: Selects what the macro prefers when looking for a way to cast debuffs. Select "Skill" when fighting monsters with high magic defense
DeleteGhostMonstersByHPTracker: An alternate method for the deletion of ghost monsters which works for melee, missile, and mage attacks
GhostDeleteHPTrackerSeconds: The number of seconds that must pass with no received health updates for a target before it is considered a ghost
DebuffPrecastSeconds: The number of seconds before a target's debuff is set to expire before the macro will want to recast it. Does not apply to DoT spells. `
Ranges
AttackDistance: Sets the maximum attack distance. Controlled by Monster Range on the Virindi Tank Standard Options
AttackMinimumDistance: Sets the minimum attack distance. Default is 0.
ApproachDistance: Sets the maximum approach distance
RingDistance: The minimum distance a target must be for the macro to use ring spells
CorpseApproachRange-Max: The maximum approach distance for corpse looting
CorpeApproachRange-Min: The minimum approach distance for corpse looting
NavCloseStopRange:
NavFarStopRange: Causes navigation to be disabled if the macro runs too far off course
UsePortalDistance:
HelperDistanceHitP: Sets the max distance at which the macro will Heal fellows
HelperDistanceStam: Sets the max distance at which the macro will re-stam fellows
HelperDistanceMana: Sets the max distance at which the macro will give mana to fellows
ArcRange: Sets the minimum range to cast arc spells
TargetSelectAngleRange: Above this range, when target select is "both", targets are selected by range
DoorIDRange: Minimum distance the macro will ID a door
DoorOpenRange: The distance at which the macro attempts to open doors
EnableNav:
ApproachDistance:
CorpseApproachRange-Max:
CorpseApproachRange-Min:
NavCloseStopRange:
NavFarStopRange:
UsePortalDistance:
CorpseCacheTimeoutMinutes:
OpenDoors:
DoorIDRange:
DoorLockpickDiffExcessThreshold:
NavPriorityBoost:
Buffing
EnableBuffing:
SpellDiffExcessThreshold-Buff:
IdleBuffTOpoff:
IdleBuffTopoffTimeSeconds:
RebuffTimeRemainingSeconds:
BuffProfile_Prots:
BuffProfile_Banes:
BuffCastRecast_Seconds:
BuffCastRecastReset_Seconds:
Crafting
ArrowheadFletchDiffExcessTheshold:
AutoCraftItems:
SplitPeas:
SpellCompMin-Critical:
SpellCompMin-Normal:
SpellCompMin-Idle:
UseSpecialAmmo:
DoorLockpickDiffExcessThreshold:
IdleCraftCount_HealthKits:
IdleCraftCount_StamKits:
IdleCraftCount_ManaKits:
IdleCraftCount_HealthFood:
IdleCraftCount_StamFood:
IdleCraftCount_ManaFood:
Looting
EnableLooting:
ReadUnknownScrolls:
LootAllCorpses:
LootFellowCorpses:
LootPriorityBoost:
CorpseItemAppearanceTimeoutSeconds:
CorpseItemIDTimeoutSeconds:
ManaStoneLootCount:
ManaTankMinimumMana:
CombineSalvage:
LootOnlyRareCorpses: