Meta Expressions

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These expressions can set and retrieve variables, control chat output, and more.

This adds the "Expression" meta condition and the "Expression Action" and "Chat Expression" meta actions.

The "/vt mexec [expression]" command is used for testing these expressions

Notes

  • true is the same as 1, false is the same as 0. There are no actual booleans, just numbers.
  • There are two extra operators added since monster expressions: the ^ (xor) operator, and the ; operator. The ; operator works on any two types and simply returns the value of the first one. It has the lowest possible precedence. The idea is to use it to string together commands when you don't care about the result.
  • Unlike monster expressions, meta expressions do not trim spaces from the ends of strings.
  • Set variables persist until cleared by a command or until relog.
  • Formatting during the conversion of number to string is a string like this: http://msdn.microsoft.com/en-us/library/kfsatb94%28v=vs.110%29.aspx
  • All operator characters which occur in a string must be escaped with \
  • All numbers in a string must also be escaped.


Function Information

Expand to view details and available examples.

There are currently 48 meta functions.


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testvar[1]

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getvar[1]

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setvar[2]

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touchvar[1]

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clearallvars[]

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clearvar[1]

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getcharintprop[1]

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getchardoubleprop[1]

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getcharquadprop[1]

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getcharboolprop[1]

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getcharstringprop[1]

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getplayerlandcell[0]

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getplayercoordinates[0]

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coordinategetns[1]

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coordinategetwe[1]

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coordinategetz[1]

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coordinatetostring[1]

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coordinateparse[1]

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coordinatedistancewithz[2]

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coordinatedistanceflat[2]

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wobjectgetphysicscoordinates[1]

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wobjectgetname[1]

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wobjectgetobjectclass[1]

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wobjectgettemplatetype[1]

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wobjectgetisdooropen[1]

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wobjectfindnearestmonster[0]

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wobjectfindnearestdoor[0]

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wobjectfindnearestbyobjectclass[1]

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wobjectfindininventorybytemplatetype[1]

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wobjectfindininventorybyname[1]

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wobjectfindininventorybynamerx[1]

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wobjectgetselection[0]

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wobjectgetplayer[0]

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actiontryselect[1]

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actiontryuseitem[1]

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actiontryapplyitem[2]

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isfalse[1]

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istrue[1]

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iif[3]

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randint[2]

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cstr[1]

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strlen[1]

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getobjectinternaltype[1]

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cstrf[2]

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stopwatchcreate[0]

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stopwatchstart[1]

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stopwatchstop[1]

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stopwatchelapsedseconds[1]


Object Properties

ObjectClass [Expand]IntValueKey
Unknown 0
MeleeWeapon 1
Armor 2
Clothing 3
Jewelry 4
Monster 5
Food 6
Money 7
Misc 8
MissileWeapon 9
Container 10
Gem 11
SpellComponent 12
Key 13
Portal 14
TradeNote 15
ManaStone 16
Plant 17
BaseCooking 18
BaseAlchemy 19
BaseFletching 20
CraftedCooking 21
CraftedAlchemy 22
CraftedFletching 23
Player 24
Vendor 25
Door 26
Corpse 27
Lifestone 28
HealingKit 29
Lockpick 30
WandStaffOrb 31
Bundle 32
Book 33
Journal 34
Sign 35
Housing 36
Npc 37
Foci 38
Salvage 39
Ust 40
Services 41
Scroll 42
CombatPet 43
NumObjectClasses 44


Examples

Test for proximity to any portal.

coordinatedistancewithz[wobjectgetphysicscoordinates[wobjectfindnearestbyobjectclass[14]],getplayercoordinates[]]<5

Use closest portal.

actiontryuseitem[wobjectfindnearestbyobjectclass[14]]

Check if you have any Aged or Durable Legendary Keys in your inventory.

getobjectinternaltype[wobjectfindininventorybynamerx[\^\(Aged\|Durable\) Legendary Key\$]]==7

Check if there is any object currently selected.

getobjectinternaltype[wobjectgetselection[]]==7

Save the selected items name in a variable.

setvar[keyName,wobjectgetname[wobjectgetselection[]]]